Throne of Skulls - a Prelude
So, tomorrow is the day! Throne of Skulls! Our first doubles event and our first event at Warhammer World!
We drove down in the mean machine that is Der H’s red and white Citroen 2CV6 (Brother Handro: I can confirm that my ears are bleeding…) and set up camp in a nearby well known hotel #notsponsored.
A quick trip to Warhammer World for supplies, beer, and a cheeky practice game and we have our armies ready for war!
Game 1 was Tide of Carnage with Dawn of War deployment. Emperors Children started strong hitting the rapier laser destroyers hard, and shaking the Whirlwind - snap shots FTW!
The veteran tacticals of the Sons of Horus moved up slowly, taking out both Rhinos in close combat, but they were beaten back by Kakophoni. Bio-psychic shock gives D6 wounds at AP2 instant death, no cover saves allowed. On occasion this does nothing, but a poor side roll for Ld followed by a 5 or 6 just destroys units....like it did for Brother Handro...
Eventually, the relentless heavy 2 Kakophani, the sicaran and the Whirlwind were just too potent. With some particularly harsh shots from the sicaran at Brother Handro’s Delegatus leading to the death of the Sons of Horus warlord.
Game 2 was Dominion using the Vanguard Strike deployment. Brother Handro seized the initiative and promptly destroyed a predator, hull pointed the other. Turn two he destroyed the sicaran, and a rhino before the scorpius scored 19 strength 8 AP 3 wounds on the squad, killing all 10 occupants! Things were not going well. Der H’s scorpius survived all 6 turns but without Vox cover the scatters were significant!
Brother Handro
I’ve gone for a chosen duty list. My plan is two Rhino mounted veteran tactical squads each with a Nuncio Vox to provide reliable firing solutions for the Whirlwind scorpius. Two rapier laser destroyers hit hard when needed, and the list is rounded out with a 5 man volkite culverin squad, 5 man tactical support squad with plasma guns. All led by a basic delgatus. 1247pts all in, and ready to go!
The practice games with Der H were mixed. If the laser destroyer and scorpius get hit, it all falls apart. Der H got lucky game one with his Kakophoni rolls (Der H: well...you rolled the D6 instant death dice....) but it was going south before that! Placement is the key me thinks, and protecting the heavy stuff without sacrificing their LoS is going to be the trick.
Der H
I’ve gone with the ol’ faithful Kakophoni as my base, built around the IIIrd company elite RoW. This allows sonic shriekers for nearly everyone of note, Kakophoni as troops (with relentless to boot) allowing 17 heavy 2 Strength 5 biopsychic shock attacks per turn. Apothecaries are near-vital for this unit as without they have a HILARIOUS ability to wipe themselves off the table (Der H: you’d be surprised at how many 1’s can be rolled with 20 D6… Brother Handro: No…no I wouldn’t….). A Delegatus makes this possible, but he has to be cheap. Sicaran battle tank and Scorpius make a nice dual-threat armoured section. I toyed between using 6 Jetbikes with 2 multimeltas or rolling up with 2 predators, eventually settling on the latter!
Let’s hope they perform as well tomorrow!
More updates on our Instagram throughout the day, and on here at some point too!
Look out for our updates via MyMiniReport, and a full review of the app next week!
Der H & Brother Handro